liblcf
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rpg_savemapevent.h
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12#ifndef LCF_RPG_SAVEMAPEVENT_H
13#define LCF_RPG_SAVEMAPEVENT_H
14
15// Headers
17#include <stdint.h>
18#include "rpg_event.h"
20
24namespace RPG {
26 public:
27 void Setup(const RPG::Event& event);
28 int ID = 0;
29 bool waiting_execution = false;
33 };
34
35 inline bool operator==(const SaveMapEvent& l, const SaveMapEvent& r) {
40 }
41
42 inline bool operator!=(const SaveMapEvent& l, const SaveMapEvent& r) {
43 return !(l == r);
44 }
45}
46
47#endif
int32_t original_move_route_index
void Setup(const RPG::Event &event)
Definition: rpg_setup.cpp:63
SaveEventExecState parallel_event_execstate
Definition: rpg_actor.h:26
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98