liblcf
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rpg_savetarget.h
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12#ifndef LCF_RPG_SAVETARGET_H
13#define LCF_RPG_SAVETARGET_H
14
15// Headers
16#include <stdint.h>
17
21namespace RPG {
22 class SaveTarget {
23 public:
24 int ID = 0;
25 int32_t map_id = 0;
26 int32_t map_x = 0;
27 int32_t map_y = 0;
28 bool switch_on = false;
29 int32_t switch_id = 0;
30 };
31
32 inline bool operator==(const SaveTarget& l, const SaveTarget& r) {
33 return l.map_id == r.map_id
34 && l.map_x == r.map_x
35 && l.map_y == r.map_y
36 && l.switch_on == r.switch_on
37 && l.switch_id == r.switch_id;
38 }
39
40 inline bool operator!=(const SaveTarget& l, const SaveTarget& r) {
41 return !(l == r);
42 }
43}
44
45#endif
Definition: rpg_actor.h:26
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98