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rpg_savepicture.h
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12#ifndef LCF_RPG_SAVEPICTURE_H
13#define LCF_RPG_SAVEPICTURE_H
14
15// Headers
16#include <array>
17#include <stdint.h>
18#include <string>
19#include "enum_tags.h"
20
24namespace RPG {
26 public:
27 enum Effect {
30 Effect_wave = 2
31 };
32 static constexpr auto kEffectTags = makeEnumTags<Effect>(
33 "none",
34 "rotation",
35 "wave"
36 );
37 enum MapLayer {
49 };
50 static constexpr auto kMapLayerTags = makeEnumTags<MapLayer>(
51 "none",
52 "parallax",
53 "tilemap_below",
54 "events_below",
55 "events_same_as_player",
56 "tilemap_above",
57 "events_above",
58 "weather",
59 "animations",
60 "windows",
61 "timers"
62 );
70 };
71 static constexpr auto kBattleLayerTags = makeEnumTags<BattleLayer>(
72 "none",
73 "background",
74 "battlers_and_animations",
75 "weather",
76 "windows_and_status",
77 "timers"
78 );
79
80 int ID = 0;
81 std::string name;
82 double start_x = 0.0;
83 double start_y = 0.0;
84 double current_x = 0.0;
85 double current_y = 0.0;
86 bool fixed_to_map = false;
87 double current_magnify = 100.0;
88 double current_top_trans = 0.0;
90 double current_red = 100.0;
91 double current_green = 100.0;
92 double current_blue = 100.0;
93 double current_sat = 100.0;
94 int32_t effect_mode = 0;
96 double current_bot_trans = 0.0;
97 int32_t spritesheet_cols = 1;
98 int32_t spritesheet_rows = 1;
99 int32_t spritesheet_frame = 0;
100 int32_t spritesheet_speed = 0;
101 int32_t frames = 0;
103 int32_t map_layer = 7;
104 int32_t battle_layer = 0;
105 struct Flags {
106 union {
107 struct {
115 };
116 std::array<bool, 7> flags;
117 };
118 //TODO: Should try to switch to member initializers when we upgrade to VS2017.
120 {}
121 } flags;
122 double finish_x = 0.0;
123 double finish_y = 0.0;
124 int32_t finish_magnify = 100;
125 int32_t finish_top_trans = 0;
126 int32_t finish_bot_trans = 0;
127 int32_t finish_red = 100;
128 int32_t finish_green = 100;
129 int32_t finish_blue = 100;
130 int32_t finish_sat = 100;
132 int32_t time_left = 0;
133 double current_rotation = 0.0;
134 int32_t current_waver = 0;
135 };
136
137 inline bool operator==(const SavePicture::Flags& l, const SavePicture::Flags& r) {
138 return l.flags == r.flags;
139 }
140
141 inline bool operator!=(const SavePicture::Flags& l, const SavePicture::Flags& r) {
142 return !(l == r);
143 }
144
145 inline bool operator==(const SavePicture& l, const SavePicture& r) {
146 return l.name == r.name
147 && l.start_x == r.start_x
148 && l.start_y == r.start_y
149 && l.current_x == r.current_x
150 && l.current_y == r.current_y
151 && l.fixed_to_map == r.fixed_to_map
155 && l.current_red == r.current_red
157 && l.current_blue == r.current_blue
158 && l.current_sat == r.current_sat
159 && l.effect_mode == r.effect_mode
166 && l.frames == r.frames
168 && l.map_layer == r.map_layer
169 && l.battle_layer == r.battle_layer
170 && l.flags == r.flags
171 && l.finish_x == r.finish_x
172 && l.finish_y == r.finish_y
176 && l.finish_red == r.finish_red
177 && l.finish_green == r.finish_green
178 && l.finish_blue == r.finish_blue
179 && l.finish_sat == r.finish_sat
181 && l.time_left == r.time_left
184 }
185
186 inline bool operator!=(const SavePicture& l, const SavePicture& r) {
187 return !(l == r);
188 }
189}
190
191#endif
static constexpr auto kEffectTags
static constexpr auto kMapLayerTags
static constexpr auto kBattleLayerTags
@ BattleLayer_battlers_and_animations
struct RPG::SavePicture::Flags flags
double current_effect_power
int32_t spritesheet_frame
int32_t finish_effect_power
std::string name
int32_t spritesheet_rows
int32_t spritesheet_cols
Definition: rpg_actor.h:26
bool operator==(const Actor &l, const Actor &r)
Definition: rpg_actor.h:64
bool operator!=(const Actor &l, const Actor &r)
Definition: rpg_actor.h:98
std::array< bool, 7 > flags