liblcf
Loading...
Searching...
No Matches
ldb_sound.cpp
Go to the documentation of this file.
1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2020 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "ldb_reader.h"
14#include "ldb_chunks.h"
15#include "reader_struct_impl.h"
16
17// Read Sound.
18
19template <>
20char const* const Struct<RPG::Sound>::name = "Sound";
24 "name",
25 1,
26 0
27);
28static TypedField<RPG::Sound, int32_t> static_volume(
31 "volume",
32 0,
33 0
34);
35static TypedField<RPG::Sound, int32_t> static_tempo(
38 "tempo",
39 0,
40 0
41);
42static TypedField<RPG::Sound, int32_t> static_balance(
45 "balance",
46 0,
47 0
48);
49
50
51template <>
53 &static_name,
54 &static_volume,
55 &static_tempo,
56 &static_balance,
57 NULL
58};
59
60template class Struct<RPG::Sound>;
int32_t tempo
Definition: rpg_sound.h:27
std::string name
Definition: rpg_sound.h:25
int32_t balance
Definition: rpg_sound.h:28
int32_t volume
Definition: rpg_sound.h:26