#include <rpg_terrain.h>
Definition at line 73 of file rpg_terrain.h.
◆ Flags()
| RPG::Terrain::Flags::Flags |
( |
| ) |
|
|
inlinenoexcept |
| union { ... } RPG::Terrain::Flags::@10 |
◆ back_enemies
| bool RPG::Terrain::Flags::back_enemies |
◆ back_party
| bool RPG::Terrain::Flags::back_party |
◆ flags
| std::array<bool, 4> RPG::Terrain::Flags::flags |
◆ lateral_enemies
| bool RPG::Terrain::Flags::lateral_enemies |
◆ lateral_party
| bool RPG::Terrain::Flags::lateral_party |
The documentation for this struct was generated from the following file: